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It seems to work in the opposite way to how I thought it would.Į.g. Is there any way to change the way it works though? I have just tried the zooming function on an android app and really love that you got it working so quickly.
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I think I must have too many to remember. I am anon again as I have forgotten my password (again). If only Coppercube had built-in (massive) terrain sculpting and generation it would be the perfect engine for me.
#Ambiera coppercube 4 update#
I did not think you would release and update so quickly. Fixed a bug causing the 3rd person camera not to follow the object correctly when the target is scaled. Fixed a bug causing problems creating android apps when the current Windows user name has spaces in it. 2D Overlays no longer block first person camera input, as known from CopperCube 3. When android apps run out of memory, there is a warning displayed about that now. This means android apps can now be much bigger and more detailed. Android apps created by CopperCube now only need about half of the memory as before when starting up. Android apps created by CopperCube now start much faster because of lazy texture loading.
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The model viewer camera now has an option to enable zooming using the mouse wheel (or zoom gestures on android). It basically fixes a few bugs, improves Android performance a lot (scenes can now use up to twice as much memory!) and introduces a zoom functionality for the model viewer camera. There is now a small update to CopperCube 4 available. Ambiera Forum > CopperCube > Announcements and Showcase
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